Computing
Computing intent:
At Parklee Community Primary School, our Computing scheme aims to instil a sense of enjoyment around using technology and to develop pupil’s appreciation of its capabilities and the opportunities technology offers to, create, manage, organise, and collaborate. Tinkering’ with software and programs forms a part of the ethos of the scheme as we want to develop pupils’ confidence when encountering new technology, which is a vital skill in the ever evolving and changing landscape of technology. Through our curriculum, we intend for pupils not only to be digitally competent and have a range of transferable skills at a suitable level for the future workplace, but also to be responsible online citizens.
The scheme of work will also enable pupils to meet the end of Key Stage Attainment targets outlined in the National curriculum and the aims of the scheme align with those in the National curriculum. This scheme was created to:
- Help equip children for life in the digital world.
- Develop their understanding of appropriate online behaviour.
- Learn about copyright issues.
- Being discerning consumers of online information.
- Learn about healthy use of technology.
Implementation:
Our scheme of work (KAPOW) has been designed to implement the three strands of computing throughout. These strands are:
- Computer science
- Information technology
- Digital literacy
This implementation ensures a broad and balanced coverage of the National curriculum requirements, and provide pupils with the opportunity to learn and apply transferable skills. Where meaningful, units have been created to link to other subjects such as science, art, and music to enable the development of further transferable skills and genuine cross-curricular learning. Lessons incorporate a range of teaching strategies from independent tasks, paired and group work as well as unplugged and digital activities. This variety means that lessons are engaging and appeal to those with a variety of learning styles, giving all pupils the opportunity to stretch their learning.
Impact
Whilst in school, children have opportunities to create their own digital journey, which allows them to discover areas of strength, as well as areas they might like to improve upon. Our curriculum intends to help all pupils leave school equipped with a range of skills to enable them to succeed in their secondary education and be active participants in the ever-increasing digital world. This includes becoming critical thinkers who are able to understand their digital choices in the future, understanding the importance that computing will have in their next stage of education and life and understand how to balance time spent on technology for a healthy lifestyle. We also want to empower children to have the confidence to showcase their digital ideas and creativity and have experience with different types of hardware and software which will help them achieve this. Finally, we want our pupils to be aware of online safety issues and protocols and be able to deal with any problems in a responsible and appropriate manner and have an awareness of developments in technology and have an idea of how current technologies work and relate to one another. In order to monitor these achievements, school will use INSIGHT as a form of assessment to track progress throughout their digital journey in school.